Perry Hoberman

Perry Hoberman is a media, installation and performance artist. His works are widely presented throughout the United States and Europe. He works with various technologies known as state- of-the-art technologies.

His journey begins in the early 1980 and won several award winning 3D slide performances and installation with his work Smaller Than Life and Out of the Picture with Whitney Biennial in 1985.Later in 1995, he awarded top prize at the Interactive Media Festival in Los Angeles and also another award in the Grand Prix at ICC Biennale’99 in Tokyo along with his Timetable and System Maintenance was awarded in 1999 Prix Ars Electronica Award of Distinction. His work Unexpected Obstacles, a retrospective survey at ZKM Mediauseum was exhibit in Karlsruhe, Germany in 1998.

He had numerous one-person exhibitions, where he represented by Postmaster Gallery in New York and taught in Cooper Union School of Art, San Francisco Art Institute, California Institute of the Arts and School of Visual. Currently, he is an associate Research Professor in the Interactive Media Division at University of Southern California School of Cinema- Television where he lead the Center for Stereoscopic 3D in USC School for Cinematic Arts.

System Maintenance
An images of a furnish room and two exact models, one physical and one digital. It assemble the real life furnish room on a large circle platform on the floor, the virtual room will be display on the computer and another 1/8 size physical model of the room is presented in small size and each camera position on height, angle and field of view to match between three cameras.

By moving the furniture and in viewpoint in each room, visitors who walk in may match or mismatch the component of the rooms as they are project out the image. Three video mixers send to pair of additive mixers three signals that are used to perform and send to video projector.

On screen is impossible to distinguish the images of each version of furniture from others models even something is picked up or push or clicked, is very impossible to tell whether is it in the same ‘world’ or ‘virtual’.

The interface of it is just like a chessboard and participants are simulates in the room. When the video projection, the ‘fourth room’ which is hands, bodies and gadgets are moving in the same space so a confuse space allows us to enter a virtual world more significantly and allows the same virtual to invade our own. The purpose of this work System Maintenance is to line up the furniture, but it is impossible to achieve it cause point of piece, which function equally as well whether is moving towards a state of order or disorder